Menu Bar


This page references each menu item of the 3D menu bar.

New Drill (File Menu)

New Drill is used to create a new drill file or continue and existing drill from another file. Selecting New Drill from the File menu will display the New Drill File dialog.

New Drill

  • Drill Title is the title as it appears in printouts and productions.

  • Field/Stage Grid Layout is the type of grid that is used for the design and performance surface. Clicking Browse will display the list of available fields. You can create your own grid layouts from the Grid Designer found in the Utilities menu.

  • Maximum number of counts is the number of counts in the new drill file. Only enter one song per drill. Try not to go over 400 counts. The higher you go, the more work you make for 3D in calculating transitions. On slower machines, you may notice and extra delay.

  • Real View Venue will add an environment setting, such as a stadium, gymnasium, or parade route to the Real View window.

  • Real View Sky option has various skies to choose from to ehance the Real View scenery.

  • Real View Ground will replace the ground surface and surrounding field areas with whichever option you choose. When loading a Ground, we recommend choosing a surface file as well, such as a High School football field.

  • Real View Surface allows you to import a performance surface to overlay on the field. This aids with customization of the performance surface, as you could use images that represents tarps, football fields, basketball courts, etc.

    TIP - We recommend that you create separate files of major segments of the show or each musical selection. This will make writing and teaching the drill much more manageable. 3D will allow you to copy the last set of one drill in a file and paste it to a new file as the first set.

Open Drill (File Menu)

Open is used to open a file located on a storage device such as your hard drive. Selecting Open from the File menu will display the Open a Drill File dialog.

Open Drill

"Drill files in" shows the directory on the storage device that is displaying in the file list. Browse will change the directory shown in the list.

The drill file list contains drill files, drill packages and folders. Clicking on any of them and clicking Open will open the selection in the list.

The Get a Drill Online button will open the Online File Manager where you can select a file to download from a 3D online account. The Online File Manager is covered in detail in the Interactive menu.

The Go to Drills Directory will show the list of drill files in the default drill files directory.

The Go to Backups Directory will show the list of drill files in the default backup drill files directory. The location of the backup drill files directory can be changed from the Application Options (Backups tab) of the File menu.

The Go Up One Directory will move up one directory from any sub-folders found in the default drill files directory.

Production Files

3D has three types of data files:

  • 3D Drill file (original data file in Pyware 3D)

  • 3D Drill package file which is a combination of a 3D Drill file and its external files. External files consist of the drill's audio file, images for props, and the floor cover image.

  • 3D Production files which are a collection of 3D Drill Packages that when combined make a complete production (or show).

    Using 3D Production files has many advantages over a 3D Drill file or a 3D Drill Package file.

  • An entire production with all of its drill can be downloaded into a viewer or a 3D Performer's Practice Tools program at one time.

  • Printing reports such as drill books and coordinates of a 3D Production file will combine all of the drills in the production into a single printed list.

  • 3D Production files are used by the 3D Performance Simulator of the 3D Performer's Practice Tools.

New Production

Since a production is essentially a collection of drills that when combined make a whole show, you must have at least one saved drill available to put into your new production before you can create the production. When a drill is added to a production it is moved from the "Drills" folder into the production file. You will no longer find your drill in the "Drills" folder. You will, however, find your drill when you open the production. That is very important to remember, so you don't panic and think you have lost your drill. A production will appear in the Open Drills dialog just like a drill (or a drill package). When you open the production you will see the list of drills in the production in the Open Drill dialog. The production is just like a sub-folder in the "Drills" folder.

  • Select New Production from the File menu and the following dialog will display. Click Next to continue to the next step.


Production Builder Introduction

  • Enter the tile of the production. The production title will be used as the file name of the production's main title. After entering the production title, click the Create and then click Next to continue to the next step. If there is a production with the same title in your Drills folder you will be asked to choose another.


Production Builder Title

  • Enter the description of the production that will appear on cover sheets. Click Next to continue.

Production Builder Description

  • The 3D production file is a very powerful file. 3D Productions can be sent online (using a 3D Online Account) for performers (students) who can in turn download directly into their 3D Performer's Practice Tools program where they can use the Production file to do the following:
    • Productions can be opened in the 3D Performance Simulator where performers can practice their drills for scores.
    • Production drill books can be printed that include all of the drills in a production in a single book.
    • Production coordinates can be printed that include all of the drills in a production in a single list.

Production Builder Simulator

Setting Enable Print Functions will control whether or not a production can be printed from within the Performer's Practice Tools program. Occasionally, if a designer has uploaded a production for preview only, they do not want the performers to be able to print. Drills can also be individually locked from printing and editing. If a drill has been locked it will not be able to print even if the Enable Print Functions is selected.

Setting Enable Leader Board Functions will control whether or not a production will have Leader Boards. Some designers (or directors) may choose to disable the Leader Boards functions.

  • Choose which drill files you want included in your production. The drill files must have been saved as Drill Packages and they must have any audio files included. To move a drill into the production click on the drill, and then click the move (right) button. To move a drill out of a production, click on it in the production list, and then click move (left).

Production Builder Drill Selection

You can also rearrange the order the drills will appear in the production by clicking on a drill in the production list and clicking move up or down.

Remember, when you move a drill into a production you will no longer find it loose in the drills folder. You will find it by opening the production then opening a drill within the production. The production is like a sub-folder in the "Drills" folder.

  • The summary will display showing the production setup. Click Build Production and you are done. Now if you want performers to download the production, you must first upload it to your 3D Account. Use the Online File Manager from the Interactive menu to do that.

Production Builder Build

Open Production

Productions are collections of drills combined into one file to make a production. When you select Open Production you will see the list of drills within the production to open.

  • Select Open Production from the File menu.

  • You will see in the Open dialog the list of productions. Click on a production you want to open and click Open.

  • The list of drills found in the production will display. Click on the drill within the production you want to open and click Open.

    When a production is opened you can only work with drills in that production. To work with other drills not in the production you will need to first close the production by using Close Production from the File menu.

Open Production

Close Production

When productions are opened, you can only work with drills that are in that production. When you are ready to work with a drill that is not in the production you will need to close the currently opened production first. To close a production, select Close Production from the File menu.

Production Options

Production Options consist of the production description, Performer’s Practice Tools settings, and the list of drills that are in the production. Production Options will be available only if you have a production currently opened. (See Open Production or New Production). The Production Options are the same as the options that you set when you create a New Production (See New Production for details).

Add/Remove Drills In Production

When a production is opened you can change which files are in the production with this function. You can also create a new drill or create a continuation drill of an existing drill in the production. This is handy when you have finished one drill and want to move on to the next.

Save File & Safe As File (File Menu)

Selecting Save from the File menu will save your recent changes to the file. If a file has not been saved before, a Save As dialog will display for you to name the file on the storage device (typically the hard disk).

You can also choose Save As for a file that has already been saved. This will allow you to save another copy of the drill file with a new name. This is a great way to keep copies of earlier version of a file should you choose to go back for some reason. To keep your file versions straight we recommend you rename the file by adding a number to the end of the name such as: opener01, opener02, opener03...

This is the dialog that appears for Save As:

Save As

"Drill files in" shows the directory on the storage device that is displaying in the file list. Browse will change the directory shown in the list.

The drill file list contains drill files, drill packages and folders. Clicking on any of them and clicking Save will save the file to the location in the list.

The Go To Drills Directory will show the list of drill files in the default drill files directory.

The Go Up One Directory will move up one directory from any sub-folders found in the default drill files directory.

The Save Options contain options available for the type of file that is being saved.

3D Interactive Package is a package that contains not only the standard 3D DRill file but also contains any audio and picture files used within the drill file. The files that can be included are optional as well. They are:

    • Include Audio File
    • Include Drill File
    • Include Props
    • Include Floor Cover

3D Drill File is a standard drill file that includes no picture files for props or floor covers. It also does not include the audio file if an audio file was used within the drill.

Compatibility (Interactive and Professional Only): Unless otherwise specified, drill files will save with your current version compatibility. Any user with any edition of your same version will be able to open these files (example: version 6 users can open your version 6 file type). To share a file with a user that has an older version of 3D (back to 3D Java version 1), you would need to save as "Version 1-4" compatibility. Newer features (any information input in the Production Sheet, preset camera angles in Perspective View, Set Reference performers) will not be saved with this compatibility.

All Basic Edition files are saved as that version file type.

Backup (File Menu)

This function is used to backup the currently opened drill file. The backup is saved in the default backup files directory. Selecting Backup from the File menu will display:

Backup File

Backup Options opens the Application Options dialog to the Backup tab where you can change the default backup directory as well as other backup options. See Application Options for details.

With a computer, bad disks, damaged files, computer lock-ups and hard disk crashes are facts of life. Although these occurrences are few and far between, they inevitably seem to happen to everyone at least once. Take the precautions mentioned below and your drill designing days will be virtually trouble free.

• To prevent losing large amounts of work, it is advisable to create a separate file for each drill movement. Smaller files will also speed up animation and at times, solve certain printing problems.

• Your time and effort is very valuable. We suggest saving every fifteen minutes when working on a file. Nothing is more frustrating than losing drill because you did not save your work. It is easy and takes very little time. Just select Save from the File menu.

• Work from the drill files that you have stored on your hard drive, however, also put your drill files on CD or external storage devices and store them. Keep copies on both hard disk and elsewhere. Hard drive crashes can completely wipe out your entire drill design library as well as other important files stored on the computer. Never keep your files in only one location.

• Make quick hard drive backups by choosing Save As from the File menu and changing the name of the file. One common method of making backups is by ending a file name with a number such as 01 and then incrementing the number for each backup. For example: Name your opener “Opener01”. Then after an hour of work, choose Save As and change the name to “Opener02” and so on. The name with the largest number is the most current and all others are older at one hour increments.
This makes it easy to go back to earlier versions. After you have collected several copies, start deleting the oldest ones, and occasionally move copies to an external storage device.

• Use the Backups section of the Application Options found in the File menu. Check “Always backup after using Save”.

Printing (File Menu)

The print options found under the File menu are covered in detail on the printing page.

Document Options (File Menu)

This function is used to change the properties and preferences of a particular file. For example, through this function you can change a file’s symbol font, file locking properties, copyright information, and file title. To display the Document Options, select Document Options from the File menu.

Properties Tab

The Properties tab contains settings that are the file characteristics which define the use of a file you are creating. There is a section for typing your Author Information and Copyright. You can set the file up to be an un-editable file for use as a demo. The properties can be changed and then locked with a Master password. This is useful if you would like to distribute your drill file but make it operate only as a demo. Its value is most seen on the Internet. You can create a drill file, put a company name and contact number in the file that displays when the file is opened, restrict its use for only previewing, and post it on your web site for sale or upload the file to your Pyware account. Anyone can download your file for preview. Should they want to purchase your drill, you can unlock their copy of the file for use by giving the customer a key that only works one time.

The professional designer can implement this feature to market their services.

Real View Perspective Tab

The Real View Perspective tab contains options for settings used in the Real View window, such as uniform fabrics, flag fabrics, performance surfaces and venues, and any starting visuals.

The Performing Venue section is where you would import performance surfaces and set venues, such as stadiums, to display in the Real View.

  • Venues will add an environment setting, such as a stadium, gymnasium, or parade route to the Real View window.
  • The Sky option has various skies to choose from to ehance the Real View scenery.
  • The Ground option will replace the ground surface and surrounding field areas with whichever option you choose. When loading a Ground, we recommend choosing a surface file as well, such as a High School football field.
  • Surface allows you to import a performance surface to overlay on the field. This aids with customization of the performance surface, as you could use images that represents tarps, football fields, basketball courts, etc.

The Selected Fabrics section are where you edit which fabrics are used for a specific drill. There are two options in this section, to let the end user (such as your client) use their own fabrics from their machine, or to use the fabrics from the table below.

Allowing the user to select fabrics from their machine is an absolute time saver. If the user has favorite fabrics set in ther 3D program, these will be used for any drill they open, as opposed to having to sort through a list and choose which fabrics to user for their drills.

Opting to use the fabrics from the table will save any selected fabrics in the table and include them in a drill package (.3dz). Fabrics will not be included in a standard (.3dj) drill file.

If you have a custom fabric (such as a uniform, flag silk, or drum shells) that you would like to use in the drill, you can import the fabric by selecting the "edit" button for the respective fabric you would like to change. A new window will open where you can browse your machine for the fabric to use.

To clear a used fabric, press the "delete" button for the fabric you would like to remove. This will not delete the fabric; it will only be removed for use in this drill.

Any fabrics left blank will use the Favorite Fabrics specified in the Application Options of 3D. Click the "Favorites" button to open the Favorite Fabrics tab in Application Options.

The Starting Visuals section allows you to change default uniforms, equipment carried, march & hold style, as well as facing when working on new drills. These values will be used until performers are edited using the Visuals Editor.

Preferences Tab

Preferences tab contains settings that define the characteristics of the file you are working on.

  • Drill Title is the title that is used when printing. If this title is left blank then printouts will use the name the file was saved as.

  • Symbol Font is the font used to represent the performers on the field.

  • Label Font is the font used to label (or number) the performers on the field.

  • Default label position is the location of a label that appears next to a performer symbol on new formations.

  • Default Interval is the interval first entered into a drawing tool control panel to determine the spacing between performers in a shape. This is just the initial value and can be changed while using a drawing tool. Its default is 2 steps. You may want to change it if you find you consistently use an interval other than 2.

  • Audio File is the music file that contains music you wish played during animation of the drill.
    TIP - Entering music before writing the drill provides an excellent musical reference during the creative process.
    TIP - Add a "count off" to the music implementing either your notation, sequencing, or audio editing software.

    A drill file can be synchronized to one of three types of sound files: (MID=MIDI, WAV=audio wave file, OGG=Ogg/Vorbis audio file). To set up an audio file for use with a drill file, do the following:

    1. With a drill file opened, select the Preferences section of Document Options of the File menu.
    2. Click Choose File for the audio file and select an audio file.
    3. The next time you click ON the animate with music button, you will be instructed to synchronize the music to the drill.

  • Animation Fixed Tempo is used to set the sped of the animation that is played with no music.

Application Options (File Menu)

This function is used to change the preferences of the 3D application. Preferences such as: Secondary and New Symbol display size and color, count track settings, tool palette setup, installation encryption information.

Ease of Access

Ease of Access allows users to customize options in 3D that would make the program more accessible for various sizes of monitors and displays.

Application Options Ease of Access

Toolbar - select the checkbox to show the toolbar in its own palette. If this is not selected, then the toolbar will be a tab on the console.

Tool Button Size adjusts button size on the tool palette. We recommend moving the slide bar to "largest" for Whiteboard and touch screen monitor use.

Orientation - Choosing the "horizontal" or "vertical" radio buttons will switch the direction that the Toolbar is displayed. You may switch the number of rows the toolbar has by adjusting the "rows" number.

Count Track - changes the "count increments" of the count track. Typically showing a number every 8 counts is preferred.

Position Indicators allow you to adjust size and color of both new and secondary count positions. At low screen resolutions the secondary dots will be larger on the screen, so you may want to draw the smaller symbols than the default settings. If you are new to 3D, this setting can be changed anytime. Its usefulness will become easier to understand after using the program.

Adjust the size of Edit Handles by moving the slide bar.

Select the color box to change the color of the Stride Zone, or adjust the slide bar to change transparency.

Always check "Show Only Symbols" will always display the symbols when in a tool control panel.

Always check curved path and shape options will always create a curved path or shape, if the form allows it.

Console Panel Size adjusts the size of the console window.

Reset Prompts & Helpers -Some prompts will appear during the use of the program for the purpose of providing extra guidance. These prompts could pop up in tools, functions, and options throughout the program. The prompts will only appear once if the user clicks "Don't display this again." Reset Prompts & Helpers will reset the "Don't display this again" check box on all of these prompts.

Display Tab

The Display Tab contains options pertaining to the appearance of items and windows.

Show Perspective Window in the Display tab - shows or hides the perspective window. This is useful on slower computers or computers that are close to the hardware requirement threshold. Unchecking Show Perspective View will make 3D run faster and with less memory and graphics demand

Show "Real View" Perspective window enables the Real View window.

Reload Real View Models will download the current set of models available from Pygraphics.

Use Shadowing displays shadows in the Real View window for any models or props. While this adds realism, it can increase demand on your graphics card. Disabling this function may improve sluggish performance.

Use Image Smoothing (or multi-sampling), simply put, smoothes out pixels on images where they might look jagged from pixels not representing lines and curves perfectly. This is one of the more demanding (in terms of graphics power) features of our software. If you notice sluggish performance in the Real View window, try disabling this feature. Disabling Image Smoothing requires a restart of the program to take effect.

Show Classic Perspective is an option available for machines that do not meet the graphics requirements of the 3D Real View.

Use 3D Figurines (takes extra time to load) - shows actual figures with uniforms defined through the Figurine Editor.

Flash Pace during mark time - when this is enabled, performers that are “marking time” will flash yellow during animation. To
disable this flash, remove the check from the check box.

Show bridges (paths) during preview animation in the Display tab - switches on or off the matching bridges to help provide a cleaner animation while drawing new forms.

Show Production Sheet - enables the Production Sheet to be displayed in 3D. This is only available on 3D Interactive and Professional Editions.

Window Animation Effects will turn on or off the animation effects of windows in 3D.

Reset Window Locations in the Display tab - resets the location of windows and tool palettes to their default location on the screen.

Favorite Fabric

The Favorite Fabric tab lists all fabrics to be used on the performer and equipment models in the 3D Real View. Fabrics in 3D include, but aren't limited to: model skin tone, uniforms, equipment, flag silks and drum shells.

When opening a drill, if no fabric has been specified, the fabrics from the list on this tab will be used.

To change a fabric, select the Edit (pencil) button on the row for the fabric you would like to change. A new window will appear where you may select the fabric of your choice.

To create your own custom fabrics for use in the 3D Real View, please visit the custom fabrics guide.

Plug-ins Tab

The Plug-Ins tab lists all of the plug-ins that are installed on your installation of Pyware 3D.

3D Plug-in Instant Purchasing information - Selecting this button brings up a new window with pricing and accessibility for purchasing 3D Upgrades and Accessories. A valid Credit Card and internet access is required to complete the purchase.

Reactivate Plug-Ins - Selecting this button brings up a new window that allows you to reactivate a 3D Plug-In you have previously purchased. It will be necessary to reactivate your plug-Ins should you need to reinstall your software.

Application Options Plug-ins Tab

Backups Tab

The Backups tab contains options for controlling the automatic backup feature. The Backup Directory is the location of your backup file folder. Number of backups maintained per drill option changes the maximum number of copies created. Always backup after using Save option turns on or off the automatic backup feature. When on (checked) a new backup file is saved every time you choose Save from the File menu.

Application Options Backups Tab

Internet Tab

The Internet tab aids in connecting to Pygraphics' servers when your network might be blocking access. Included on the tab are options to enter HTTP and/or FTP Proxy Server information.

The HTTP Proxy Server information is helpful in allowing items such as new Real View models to be pushed out to your machine.

The FTP Proxy Server information is helpful in allowing authorization of the installation of 3D as well as access to the Online File Manager.

Disabling the Online Message Board will not allow 3D to check for any messages from Pygraphics' headquarters.

Installation Tab

The Installation tab contains the encryption information. If you have not entered your encryption information, the 3D program
will function as a demo. The encryption information is entered the first time the program is run.

Application Options Installation Tab

System Info Tab

The System Info tab displays System Information such as the computer's operating system and version of the Java(tm) machine.

Application Options System Information

Undo (Edit Menu)

Undo will undo the last performed function in a drill file. 3D remembers the last 100 changes in a drill, so there will always be a list of undo-able actions to cycle through.

To Undo a function in 3D, go to the Edit menu and choose "Undo ____." A notification will appear in the middle of your screen stating what function was undone. The Undo function will reselect performers and open the last tool that was used.

Redo (Edit Menu)

The Redo function will revert the last change that the Undo function removed. If multiple changes were removed via the Undo fuction, reverting them via the Redo function will add the changes back in order that the changes occured.

For example: If you add a page tab on count 0, then choose to Undo the change, the page tab on count 0 would be removed. Selecting Redo will add the page tab back to count 0, as that was the last action that was undone.

Delete (Edit Menu)

You can select the transition or performers to be deleted by highlighting them with one of your selection tools, and hitting your <delete> key. A Delete Options will appear, and you will have two choices:

Delete Options

Delete Transition resets the transition between counts X and X (whichever page tabs your red and yellow anchors are on at the time) of the selected positions to a "HOLD" (or mark time). After selecting the Delete Transition radio button and clicking the Delete Transition button, you will not be prompted to confirm.

Delete Performers permanently deletes the selected positions from the entire drill. Upon selecting the Delete Performers radio button, then clicking the Delete Performers button, you will be prompted to confirm the permanent deletion of the marked positions. For your safety, on this window, you cannot hit <Enter> to confirm the deletion. You must click the Delete button.

Copy (Edit Menu)

If performers are selected, the copy function will copy the selected performer (including visuals, equipment, and uniform) between your secondary and primary anchors.

If no one is selected, the copy function will copy the entire range of drill between your secondary and primary anchors.

To copy a section of drill, spread your anchors over a range of counts you would like to copy, then go to Edit and choose Copy Range.

Any selection you would like to copy can encompass multiple page tabs.

Cut Range (Edit Menu)

Choosing Cut Range from the Edit menu will copy all information within the anchors on your count track, and remove counts(s) and range from the drill. Once a range has been cut, the count track will adjust accordingly. All performers and drill data (including but not limited to: transitions, text boxes, prop locations, arrows, etc.) are copied.

To cut a range of drill, spread your anchors for the section of drill you would like to cut, then choose Edit > Cut Range.

Paste Range (Edit Menu)

Paste Range will paste a copied (or cut) range of counts into a new range of counts. When pasting a range of drill, you can choose to etiher insert counts or overwrite an existing range of counts.

To paste a section of drill, it must first be copied or cut. Once you have copied/cut a range of drill, move your yellow (secondary) and red (primary) anchors on the count track to where you want the pasted drill to begin, then choose Edit > Paste Range. The dialog below will appear with options for you to either insert or overwrite the existing drill.

When inserting counts (the top radio button), the count at which your secondary (yellow) anchor is will be replaced with copied secondary (yellow) anchor information. Or in other words, the drill that you copied/cut from, starting at the yellow anchor, will replace the drill that you are inserting at, or where the yellow anchor is now. Pasting a range this way will paste counts to the range you have selected. 3D will then shift the existing transitions forward and create new bridges automatically.

When overwriting counts (the 2nd radio button), the pasted range will overwrite any drill from your secondary (yellow) to primary (red) anchor. No counts will be added to the drill.

Invert Copied Range will flip, or invert, the transitions when pasted. For example, if you copy a range of transitions that moves from a box, to an arc, to a wedge, when you choose Invert Copied Range and paste the range, the transition would start with a wedge, which goes to the arc, then ends with the box.

There are two options to bridge the pasted range to the page tabs before and after the pasted range automatically. If either option is selected, 3D will attempt to bridge the transitions from the pages before and after the pasted range. If you choose to not use this option, you may have to go back and manually regroup performers to avoid any possible collisions.

Paste Performers (Edit Menu)

This function pastes performers that have been stored in the clipboard with the Copy function. If nothing is stored in the clipboard the Paste function will be dim. Select Paste from the Edit menu and the following will display:

Paste Control Panel

Paste with the same matching order - Pastes the performers into the current count of drill and maintains their same identity (matching order) as the performers they were copied from.

Paste with different matching order - This option will only be available if performers were selected on the currently displayed count prior to choosing Paste. The selected performers will be performers 3D will try to move (match) the pasted performers into. Matching Controls will display in the right area of the Paste Control Panel. Matching Controls are used to match the positions of the pasted shape to their respective performers in the drill. On the field display matching lines are drawn between the positions of the pasted shape and the selected performers. Often the positions in the line are matched correctly or simply need to be flipped over to be correct using the Flip button. If more matching control is necessary, clicking the Clear button will clear all of the matching lines for you to replace manually.

Paste as new performers - This option will enter the performers as new performers. This is typically done at count 0 of the drill. New performers are rarely entered at any other count. The only time you might want to enter new performers at a count other than count 0 is when you are starting a new drill by creating your first time performers at set #2 and plan to chart backwards to set #1.

Mirroring / Less Options - Clicking this button expands the Paste Control Panel to show Mirroring Options, which allow you to Invert paste shape vertically, horizontally, and across mid stage. This inverts the copied shape prior to pasting it on the current count of drill.

Paste Visuals (Edit Menu)

This function pastes visuals that have been stored in the clipboard with the Copy function. If nothing is stored in the clipboard the Paste Visuals function will be dim.

Pasting Visuals is a great way to quickly create ripple effects, as well as copy and paste frequently used visuals.

Select Paste Visuals from the Edit menu and the following will display:

 

The drop down menu shows both saved visuals (See: Visual Presets Editor) as well as copied visuals from the drill file.

The Sequence option will have the performers perform the pasted visuals every X number of counts, where X is the number of counts you specify. For example, let's say you wanted to have a flag toss ripple every 2 counts. You would copy a performer's flag toss, set your anchors for the range duration, and select the performers to perform the ripple. Choose Paste Visuals from the Edit Menu, then choose to Sequence every 2 counts. Be sure to have the "Equipment Movements" option checked.

Visuals Presets Editor allows you to save presets of visuals. This grants the option to have even less setup for pasting in frequently used visuals, as Visuals Presets can be saved outside of the drill file (vs. copied visuals, which are not remembered once a drill is closed).

To save a Visual to a preset, you must first copy the visual. Once copied, highlight performers where you would like the visual to occur, and choose Edit > Paste Visuals. In the Paste Visuals window, choose Edit List. This will open the Visuals Presets Editor. Pressing "Add" will open a new window, prompting you to name the visual preset you would like to save. Press OK once you have entered a name, then Save in the Visual Presets Editor. The visual preset will now be remembered and can be used in any drill in 3D.

Paste in reverse order will invert any pasted visuals. For example, if you had a horizontal line that had a ripple from left to right, if you choose to copy and paste in reverse order, the ripple will go from right to left.

Any options you choose to include when pasting visuals will be remembered for quick access the next time you open the Paste Visuals dialog. Be sure to include/exclude the options you want pasted when pasting visuals.

Select Recent (Edit Menu)

Choosing Select Recent from the Edit menu re-selects the last made selection of performers. If a new shape is entered, then the performers of that shape will be selected. Double-clicking on the Pointer tool does the same as Select Recent.

Select All (Edit Menu)

Choosing Select All from the Edit menu selects all performers displayed on the current count of drill.

Snap To (Edit Menu)

This function snaps the selected performers to the nearest whole, half or quarter step. Choosing Snap To from the Edit menu will display the Snap To dialog where you can choose the snap to resolution.

Snap To

Adjust To (Edit Menu)

The Adjuster editing tool is used for quickly moving and/or adjusting performer’s locations and transitions without having to first select the individual performers.

Lengthen/Shorten Transition (Edit Menu)

Transitions between pages (sets) can be quickly lengthened or shortened, depending on your need. To lengthen or shorten a transition, do the following:

  • Set your anchors at the beginning and end of the transition you would like to edit. This can be done quickly and accurately by clicking on the page tab at the end of the transition. Your anchors will snap to the appropriate page tabs.
  • Go to the Edit menu, choose Lengthen/Shorten Transition.
  • If you know the new count structure (total counts) for the transition, choose the top button, to Change to X counts (X being the new count structure you want for the transition). Otherwise, choose to Expand or Shrink (both separate options) by X counts.
  • Once you make your selection and press Okay, 3D will lengthen or shorten the existing transition, depending on the choice you made.

NOTE: You must have at least 2 page tabs (sets) on the Count Track for this feature to work.

 

Tools Menu

The Tools menu contains many of the same tools as in the Tools Palette. The tools in this menu are some of the most used tools. They are found in the Tools menu as another handy way to select tools, especially through the menu tools shortcuts. Your preference of shortcuts used in the Tools menu can be changed through the Shortcut Editor of the Utilities menu.

Display Menu

The Display menu contains functions which control the way the counts of drill appear on the field. Many of which are also shown as buttons on the title bar of the Field Display Window and the Console. These are some of the most used display related tools. They are found in the Display menu as another handy way to change display characteristics, especially through the menu tools shortcuts. Your preference of shortcuts used in the Display menu can be changed through the Shortcut Editor of the Utilities menu.

Whole Step option causes the cursor to jump to whole step intervals when entering locations on the field.

Similarly Half Step, Quarter Step, Eighth Step, Sixteenth Step behave like Whole Step. These options are also found as buttons in the upper right corner of the Console.

Show/Hide Props switch controls the display of props on the field. This switch is also found on the right side of the title bar of the Field Display Window.

Show/Hide Labels switch controls the display of labels on the field. This switch is also found on the right side of the title bar of the Field Display Window.

Show/Hide Text switch controls the display of text on the field. This switch is also found on the right side of the title bar of the Field Display Window.

Zoom Grid function zooms the display on the field in or out. This function is also found on the right side of the title bar of the Field Display Window.

Shift Grid function slides the display on the field in any direction. This function is also found on the right side of the title bar of the Field Display Window.

Center Grid function centers the field back to the middle of the Field Display WIndow. This function is also executed by clicking on the Shift Grid function while holding the <Alt> key.

Measure function measures the distance between any two points on the field. After selecting measure, clicking on two points shows the distance in the Console. This continues until the Measure function is de-selected or the mouse is double-clicked.

Animate function is the same as clicking Animate from the Animation Controls of the Count Track.

Next Page Tab jumps the Red and Yellow Anchors of the Count Track one page tab to the right.

Previous Page Tab jumps the Red and Yellow Anchors of the Count Track one page tab to the left.

First Count jumps the Red and Yellow Anchors of the Count Track to the first count on the track.

Last Count jumps the Red and Yellow Anchors of the Count Track to the last count on the track.

Hide Selection hides the selected performers throughout the drill. This is useful when performers that you are not currently editing are in the way of performers that you are editing.

Lock Selection locks your selection of performers from editing and/or selecting.

Unlock All will unlock any performer(s) that were locked in the drill.

Show All sets any performers that you have currently hidden to be visible again.

Create Movies (Utilities Menu)

Movies of drills are a fantastic way to share your creation with clients, potential clients and students (performers). Recording the drill animation is especially useful if your client does not have a copy of 3D to view the drill on their personal machine.

To create a movie of your drill, you'll need to go to the Utilities menu and choose "Create Movie." A new window will open with various recording options.

Set the size of the movie you would like to create, and then specify if you'll be recording the Real View or the design grid. Once these are set, be sure to prep your playback options (play from beginning to end, a certain range, audio, etc.) and then launch the recorder.

Two new windows should open, one from 3D with further instruction and the other for the screen recording.

Once you have setup the recording and are ready to start, press the record button. You'll have a small countdown before recording actually occurs so you may press play.

Drill Rewriter (Utilities Menu)

The Drill Rewriter is found in the Utilities menu. The Drill Rewriter changes the number of performers in a drill by adjusting the spacing of the shapes within the drill. Performers can be removed or added to a set and the adjustment is made throughout the drill.

Count Editor (Utilities Menu)

The Count Editor is found in the Utilities menu. The Count Editor adds or removes counts from a drill. Counts can be inserted or removed at any place within the drill. This function is most useful to extend the length of a drill when additional counts are needed at the end of the drill.

Cast List Editor (Utilities Menu)

The Cast List Editor is found in the Utilities menu. The Cast List Editor is an editor for creating a customized cast list or importing the cast list from an existing drill file.

In the Cast List Editor you'll also find the Symbol Map Editor, where you can assign details for performers (such as uniforms and equipment carried) based on which symbol is assigned to them.

Grid Designer (Utilities Menu)

The Grid Designer is found in the Utilities menu. The Grid Designer is an editor for creating customized field grids. You can use this editor to design any type of grid such as winter guard floors, soccer fields and parades.

Page Tab Editor (Utilities Menu)

Note: This feature is only found on the version 4 Basic Edition or earlier versions of 3D.

The Page Tab Editor is found in the Utilities menu. The Page Tab Editor is useful for entering page tab titles. Page tabs are considered sets when printing. If titles are entered, then the title is printed on the chart. Use this when you want to title a set for clarification. For example, Set #1 could be titled “Opening Formation” and Set #4 could be titled “Concert Formation”. The Page Tab Editor is also another way to enter page tabs. Typically, page tabs are entered from the Page Tab Editor button on the Count Track, however, they can be entered from this editor just as easy.

Page tabs can also represent sub-sets. Often a page tab is useful to create a complex transition however you only want to print a chart at the beginning and end of the transition. You can create a sub tab. This will prevent the set numbers from incrementing thru the sub-tabs because the sub tabs are label A,B,C. For example, with two sub-tabs between set 2 and 3 the numbering sequence would be 1, 2, 2A, 2B, 3, 4, etc. You also can choose to print the sub-tabs or not from the Print Charts function.

Production Sheet

Interactive and Professional Editions Only: The Production Sheet allows you to map out your drill from beginning to end with helpful instructions or notes that can be quickly added to a chart. You may import any information on the Production Sheet into a Text Box by using the Text Box Tool.

Shortcut Editor (Utilities Menu)

The Shortcut Editor is found in the Utilities menu. The Shortcut Editor is used to change the shortcuts assigned to menu items. You can setup shortcut profiles so each user can establish their own preferences for shortcuts.

Helper Editor (Utilities Menu)

The Helper Editor allows you to choose which helpers are displayed and which aren't. If you would like to turn all helpers off, or if you would like to set a helper to display again, this would be the editor for you.

Figurine Editor (Utilities Menu)

Note: This feature is only used for figurines when the Classic Perspective View is enabled, and the Real View is disabled.

The Figurine Editor is found in the Utilities menu. The Figurine Editor is used to change the uniform colors and types for the perspective view icons. You can customize the look of the figurines to be the same as your performers uniforms.

Fabric Editor (Utilities Menu)

The Fabric Editor allows you to customize fabrics (included, but not limited to: model skin tone, uniforms, equipment, flag silks and drum shells) for use in the 3D Real View. When the Fabric Editor is opened, a new window will appear:

If fabrics were included with a drill (a drill package, or .3dz file) you can view these fabrics by selecting the Open Drill's Temp Folder option.

To see the fabric files that were included with 3D, choose Open General Fabric Folder.

You can also launch a image editing software directly from 3D. Choose the Launch Editor button to customize fabrics.

If you do not have a image editing software installed on your machine, click the Setup button to download the program we recommend.

Clinic Menu

Here you will find settings for the Virtual Clinic analyzers. See the Virtual Clinic page for details.

Interactive Menu

This menu contains all of the interactive functions that use the 3D Online Account service as well as Pyware messages and web sites.

Online File Manager

This is a utility that uploads and manages files on the online account.

Unlock This Drill

This is a utility that will allow a user to unlock a locked drill using a key that has been given to them by the creator of the drill.

Online User File Access & Passwords

This is a utility that allows the administrator to create additional users and modify passwords that access the online account.

Drill Lock Decoder

This is a utility that allows you to create keys to unlock files that have been locked by the creator so that the master password does not have to be released.

Check For Messages...

The Pyware Message Board is an automated information system that checks with Pygraphics Headquarters for any important notices such as updates that are currently available for you to download.

3D will check Pygraphics Headquarters for any new updates or important notices that you might be interested in and display the list of messages in the Subject box. If you want to read a message, click on the message listed in the Subject box and it will display.

Pyware Web Site

Launches your default browser to the Pyware web site.

Frequently Asked Questions

Launches your default browser to the page of Frequently Asked Questions on the Pyware web site.

De authorize This Computer

This function allows the computer 3D is installed on to be de authorized so that another machine may be authorized on the account.

Get Plug-ins & Accessories

This function allows you to instantly purchase plug-ins and program updates and upgrades online.

Instantly Upgrade My 3D Now

This function will allow you to instantly purchase an update or upgrade available for your installed version.

Contact Pygraphics

This will launch the Pyware web site. with contact information in your default web browser.

About 3D (Reference Menu)

About Pyware 3D is found in the Reference menu. This shows the program version information and the copyright information. Click on the Licensing Agreement button to view the Licensing Agreement.