Utilities

Drill Rewrite

The Drill Rewriter is an editor which can add or remove performers from an entire drill file. When a performer is added or removed, it is often preferred that the intervals of the shapes involved change to accommodate the added or removed performer. Similarly, when performers are removed it is sometimes preferred that a hole be left in the shape the performer once occupied. This is especially useful if the shape is a block or filled shape. The Drill Rewrite editor can either adjust intervals or leave holes. However, the Drill Rewriter goes further than that. The Drill Rewriter can also adjust the transitions of the shapes.

When the Drill Rewriter adds or removes a performer, it looks at each shape where the performer is involved throughout the drill. If intervals for those shapes need to be adjusted to accommodate the removed (or additional) performer, only the shapes where the performer resides will be changed. This section will cover how to ensure only the necessary shapes are changed when intervals change.

For example, you may find that combining two or more shapes into one larger shape may make more sense when the Drill Rewriter starts adjusting the shape intervals. For example, imagine at Set #3, two arcs drawn end to end to make an S shape, and a performer we plan on removing is a part of one of the arcs. If we choose to adjust the intervals to accommodate the removed performer, the arc where the performer resides will be adjusted, but the other arc intervals will remain unchanged. We might have preferred that the intervals would adjust across the entire S shape. To make this happen, we would need to glue the two arcs into a single S shape before using the Drill Rewriter. Now when the Drill Rewriter looks to see which shape is involved at Set #3, it will find an S shape instead of two independent arcs.

Sometimes you may find that cutting a shape into a smaller segment may make more sense when the Drill Rewriter starts adjusting the shapes intervals. For example, imagine we plan on removing a performer who is a part of on outlined box at set #2. If we choose to adjust the intervals of the box, do we really want the intervals for all four sides to adjust, or do we actually want the intervals for only one of the sides of the box to adjust? Often, we would prefer only one side to change and the other 3 sides to stay the same. To make this happen, we would need to cut the box using the Knife tool into 4 lines before using the Drill Rewriter. Now, when Drill Rewrite looks to see the shape involved at Set #2, it will find a line instead of a box.

To check out the shapes and see if a shape needs to be combined from another shape or cut out of a shape, do the following:

  • Click on the first page tab and select Select All from the Edit menu.

  • Evaluate how shapes are grouped. Especially the shapes that you expect to be involved in interval adjustments during a drill rewrite. The shape will be involved when one or more performers within the shape are to be removed or added. For example if a performer of this square is to be removed, then the intervals of the entire box will be adjusted because
    the performer resides in the box shape.

  • If regrouping appears to be needed, select which shape needs regrouping. Select either Knife tool or Glue tool, and make the necessary adjustments to the grouping of the involved shape(s). In this example, we want the performer to reside in only one side of the box and not the whole box. This is done by cutting the box into four lines.

  • Repeat these steps at each page tab in the drill.






Removing a Performer

This Remove Performer option will delete a position from the entire drill and resize shape intervals or leave a hole within a shape.

  • Select Drill Rewriter from the Utilities menu and the Drill Rewriter Wizard will appear. The Drill Rewriter will only edit a drill file that has first been saved. You may be asked to save before continuing.










  • Click on the performer (or performers) that you want to remove from the drill. The Drill Rewriter Wizard is displayed in the upper right corner of the field display window. If it is covering your performers, it can be moved by dragging the control panel’s title bar.










    The Stop at each page tab... option will display each count that has a page tab (or sub-page tab) and highlight the performer to be removed. At each page tab, you will decide how this shape is to handle the removal of the selected performer. For example, if the shape is a part of a filled block of horizontal and vertical lines, it may be preferred to leave a hole in the shape rather than to adjust its intervals.

    The Equalize Intervals option adjusts the intervals of each shape that the removed performer(s) occupies.

    The Leave a hole throughout the drill option inputs a hole in each shape that the removed performer( s) occupies.

  • Click Continue and the Rewrite Control Panel will display. The control panel is typically displayed in the upper left corner of the field. However, if it is covering your view, you can move it by dragging its title bar.

    A red X will appear on top of each performer that is about to be removed. The Rewrite Control Panel will display the counts that are about to be involved. Depending on the options set one or more of the following buttons are available:



Adding a Performer

This function will add a performer to an entire drill and resize shape intervals.

  • Select Drill Rewrite command under the Tools menu. A dialog box will appear. The Drill Rewrite will only edit a drill file that has first been saved. You may be asked to save before continuing.

  • Click the Insert Performers tab in the Drill Rewriter dialog.





  • Click on the performer adjacent to the location where you want a performer added. The performer you selected and the adjacent neighbor will be highlighted. Sometimes the adjacent performer is the wrong one. Double check to see that the location where you want a performer added is between the two selected performers. If not, try again by clicking on the other adjacent performer.

  • Click Continue and the Rewrite Control Panel will display. The control panel is typically displayed in the upper right corner of the field. However, if it is covering your view, you can move it by dragging its title bar.

    A blue dot will appear on top of each performer between which the new performer will be added.

Count Editor

The Count Editor is an editor which is used to insert or remove counts from a drill. When inserting counts into a drill, the transition in the new counts will be mark time. The Apply button will apply the settings in the editor to the drill. The Page Tabs will be moved as well.









When extending or shortening an existing transition by adding or removing counts to the drill, it is best to add or remove the counts in the middle of the transition. For example, let’s take a 16 count transition from count 0 to count 16. You will want to insert (or remove) counts after count 1 (or before count 15). This will preserve your beginning and ending forms. After you have made the changes with the Count Editor, you will notice a jump in the animation. This is because the continuity of the drill has been disrupted. It is similar to removing frames from a movie, it will cause a jump in the picture. This is easily remedied. You will need to re-build the transitions.

To re-build the transitions:

  • Place the Yellow Anchor at the beginning of the transition. In this example, it is count 0.

  • Place the Red Anchor at the end of the transition. In this example, it is count 16.

  • Use a selection tool to select all performers except those performing any Follow the Leaders.

  • Click the Morph editing tool and click Accept without making any changes. This will rebuild the transitions of all forms with the exception of the Follow the Leaders.

  • If there are any Follow the Leader transitions they will need to be corrected one shape at time by selecting the shape, clicking Follow the Leader and clicking Accept.

Cast List Editor

Whether you have a large band or a small band the cast sheet is a very useful tool. The cast sheet will display and print all symbols, labels, and names of the performers in the drill. You can also specifiy

When you select Print Cast Sheet from the File menu the Cast Sheet Manager will display.

Print Sort order will sort the names in the cast sheet according to one of the following options: by Symbol, Label, Name; by order entered; by Name, Symbol, Label; or by Label, Symbol, Name.

The name is entered using the Label Tool or can be entered directly from this dialog, the Cast Sheet Manager.

The Figurine column allows for the assignment of figurines to each performer in the cast list. These figurines are shown in the Perspective View.

The Notes column is just a space on the printout for taking notes on performers during rehearsals. This feature was added in version 3. If this drill is opened with a version earlier than version 3, the notes will not be found.

Print all symbols black will print all symbols in the cast sheet black instead of the color defined in the label function.

Show unlabeled cast members shows all performers (even the performers with no label) on the Cast Sheet Manager window and in the printout. Hiding unlabeled performers from a printout is useful if you entered some performers as markers on the field and not actually
performers.

Import Cast Information allows you to import cast information from an existing drill. This includes names, labels, and Real View visuals (or figurine data if the Real View is disabled). Imported data will overwrite any existing cast list data.

Print/Preview will open the page setup display then render and display a preview of the Cast Sheet report according to the settings of the print cast sheet manager.

Save as Default button saves the settings of the Sort order.

Done button exits the Print Cast Manager window.

Grid Designer

The Grid Designer is an editor which is used to create custom grid layouts. Any type of grid can be designed such as soccer fields, winter guard, stages and streets. Custom grid layouts are stored in the Layouts folder inside the 3D application folder. When a new drill file is created, a grid layout is chosen. That layout is embedded into the drill file. Therefore, if a drill file is given to another 3D user, the user does not have to have a copy of the layout in order for the drill file to be displayed correctly.

To load the Grid Designer, select Grid Designer from the Utilities menu. The current field grid will display inside the editor.

Units - a pop up menu for setting the measurement configuration to Yards or Meters.

Left-Right [ ] steps per [ ] yards - sets up the underlying horizontal step grid. Also establishes the way the Location Indicator of the Console and Student Coordinates measure locations on the field.

Top-Bottom [ ] steps per [ ] yards - sets up the underlying vertical step grid. Typically, these values are the same as the Left-Right settings.

Resolution - a pop up menu for setting up the number of step division markings between the yard lines.

Style - a pop up menu for setting the step division style to either lines or dots.

Measure - a pop up menu for setting up the way the Location Indicator, Field Markers, and Coordinates Reports use the yard line markers. Typically Winter Guard designers measure from the center yard line marker outward. Whereas field designer follows the yardline markers on football field and measure inward.

Measure vertically from stage front - sets the vertical measurement of the Location Indicator to measure incrementally from the front side line (0 steps) to the back side line (typically 84 steps). If this option is not checked and the Measure setting is inward, the Location Indicator measurement from each side line will start with 0 (steps) and incrementally increase until the cursor reaches the center of the field (typically 42 steps).

Marker Size - [ ^ ] [ v ] buttons will increase or decrease the size of the yard line division numbers.

Zoom buttons - Clicking on the ( + ) magnifying glass zooms into the center of the grid area. Conversely, the ( - ) magnifying glass zooms out from the center of the grid area.

Field Relocation buttons - clicking on (slide up) button moves the grid area higher on the screen. Conversely, the (slide down) moves the grid area lower on the screen.

Division Markers are the large numbers running from one end of the field grid to the other. The numbers are located at each major division line. They designate the number of yards across the grid. Usually, these Division Markers are used as yard line markers on a football field, where the center marker is the 50 yard line. The Division Markers are movable. For example, the markers displayed horizontally can be dragged vertically to any location. Often, with football field grids, the markers are placed in the exact location as they appear on the field, however, sometimes it is preferable to move the markers just off of the field grid area so as not to clutter the display or the printout. Division Markers can be hidden so that only certain yardline markers will be shown. To hide the Division Marker double click on the large oval that corresponds the the yardline that you want the marker to be removed. To have the yardline marker reappear double click on the large oval that corresponds the the yardline that you want the marker to reappear.

Clicking on an Editing Handle presents the option to custmize Division Markers. This is extremely helpful when designing for indoor ensembles, as they would typically be performing on a surface without yard lines. Coordinate printouts will reference whatever letter or number you label a yard line with.

To customize the Division Markers:

  • Go to the Utilities menu and choose Grid Designer.
  • Click on a green edit handle for a yard line you wish to label.
  • Type in the value for the Custom Marker (you'll find the box towards the top of the window, just under the Grid and Marker Options)

Field Grid Border - is the red border surrounding the grid. On a football field the border represents the side lines and the endzones. The middle of each of the four border lines is a number that represents the location of the border. The four numbers can be drug to change the top, bottom, left, and right side of the border.

Division Line, Sub-Division Line, Hash Mark editing handles located along the bottom and right margins can be dragged to move the lines or hash marks up and down or across the grid area. The editing handles associated with Division Lines are the longer ovals. Editing handles associated with Sub-Division Lines are the smaller ovals. Editing handles associated with Hash Marks are rectangular in shape. All the editing handles are yellow until they are moved when their color changes to green. To add a line or hash, drag a new handle out of the handle bin into the grid area. To remove a line or hash, drag its editing handle back into the bin area. The small numbers located along the left and top margins of the editor indicate in yards the location of the line or hash. When creating a grid representing a football field, it may be interesting to note that you can add as many hash marks as you would like.

Save with Real View settings included will save any Real View data to the grid layout you edit and save.

Color Options are used to change the color of the grid elements. Clicking on Color Options will display Grid Color choices. Within the Grid Color dialog, clicking directly on a color swatch will display a color palette for changing the color.

Save and Save As buttons will save the field grid layout to the 'Layout” folder. If you name your file Default it will be the field grid layout that is use by default in the New (drill) file function of the File menu. Load button will load a grid field layout.

Clicking OK will copy the current field grid layout in the Grid Designer into the currently opened drill file.

Clicking Cancel will exit the Grid Designer without changing the grid layout currently embedded in the opened drill file.

Page Tab Editor (3D Basic Only) Replaced by Production Sheet in Interactive and Professional

The Page Tab Editor is an editor for changing the Page Tabs that appear on the Count Track. The Page Tabs can be entered and moved visually using the Page Tab Editor button on the Count Track. The visual editor is covered in Chapter 1 in the section discussing the Count Track. Selecting Page Tab Editor from the Utilities menu and the editor will display.

Starting Set # will change the starting set number. For Example, if the first drill ends with page 23, the continuation file can begin with page tab 24.

The Add Page Tab button adds a page tab at a count entered.

The Remove Page Tab button removes the page tab this is currently selected in the list of page tabs.

The Subset column is useful wen you are trying to create a complex transition however you only want to print a chart at the beginning and end of the transition. In that case, you can establish a set as a Subset. This will prevent the set numbers from incrementing thru the subsets (or sub-tabs) because the sub-tabs are labeled A,B,C. For example, with two subsets between set 2 and 3 the numbering sequence would be 1, 2, 2A, 2B, 3, 4, etc.

Click in the set Title column to enter a title for the page tab. When a title is entered, the title will be used in printouts. Page Tab titles are useful to clarify reports. For example, imagine Page Tab #4 is a concert formation. Titling Page Tab #4 Concert Set will print “Concert Set” on any printout where Page Tab #4 is involved.

Production Sheet (Interactive and Professional Editions only)

The full Production Sheet information can bee seen on the Production Sheet Page.

Shortcut Editor

Many functions of the 3D menu bar can be accessed directly using keyboard shortcuts. To edit your keyboard shortcuts: You can create more than one set of shortcuts. This is useful if more than one person is using your installation of 3D. Each individual can setup the shortcuts according to their preferences. Initially there are two sets: Default and a Version 2. The Default set is a set of shortcuts created at Pygraphics containing preferred shortcuts from the Pyware Tech Staff as well as some of our users. The Version 2 set contains shortcuts to match the previous version of 3D. The Default set cannot be changed. If you want to modify the Default set, you must create a copy of the Default set and modify the copy.

  • To create your own shortcut set, select a set that most closely matches the set you want to create for yourself. Typically, one chooses Default as the set to copy. Select the set by choosing a set name from the Shortcut Set combo box appearing at the top of the Shortcut Editor. Click New Set to make a copy of the currently selected set with a new name. Likewise Delete removes the currently selected Shortcut Set.

  • To edit a shortcut, click on the shortcut description appearing in the list of shortcuts and click the Edit button. Shortcuts from the Default set can not be edited. Click the key commands you want to represent its new shortcut.

  • To remove a shortcut, click on the shortcut description appearing in the list, and click the Clear button. The shortcut will be removed.

  • To reset a shortcut to its default value, click on the shortcut description appearing in the list, and click Default.

  • To save the changes click Save.

  • The currently selected Shortcut Set will be the set used in the application when the Shortcut Editor is exited after saving.

Figurine Editor

The Figurine Editor is an editor for changing the Figure Uniforms that appear in the Perspective View Window. When you open the figurine editor you can choose to edit the standard set which is used with any file that does not have a custom figurine set assigned to it.

The Edit Standard Set button brings up the figurine editor window and allows you to change the default figure uniforms.

The Add Custom Set copies the standard set and adds it to the current drill package, then allows you to edit the uniform colors.

Helper Editor

The Helper Editor allows you to turn on or off specific helpers and allows you to view all helpers at one time.

Show in Context - This button turns the selected helper on to be seen when its tool or function is activated.

Don’t Show in Context - This button turns the selected helper off, and will not be shown when its tool or function is activated.

Show all in Context - This button turns all helpers on to be seen when its tool or function is activated.

Don’t Show Any - This button turns off all helpers, and will not show when its tool or function is activated.




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